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Audio Manager

The Audio Manger will listen to Play_AdioEvents and Stop_AdioEvents from the Audio Data in order to play them with the corresponding Audio Event Data send with it.

Quick Setup

  • Drag and drop the AudioManager Prefab into your Scene and set it up
    • Check if AudioData and AudioEmitterPoolData are referenced
    • Choose your initial Pool size
    • In the Debug Area can be seen which AudioEmitter are currently used

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  • Now you are ready to raise Audio Events and send Audio Event Data with it and the Audio Manager will play the Audio Clip